2V2 HALO LADDER SYSTEM RULES
1. Challenging an Opponent
A challenge must be made and accepted by the opposing player(s) before a league match is considered official. Also, a WYSIWYG employee must schedule an appointment for the match. A player(s) must accept to play their challengers within seven days of being challenged, otherwise, they will forfeit. In addition, a team can only make one challenge per week and can only challenge ten percent up the ladder. For example, if there are one hundred teams you may only challenge ten teams up.
2. Players in Attendance
The players who are present at the time of the challenge must be the ones that play the match as well. If a player(s) has to leave a substitution cannot be called in and the team will either play one man down or forfeit. However, there will be special consideration on a CASE BY CASE basis.]
3. Pre-game Drop
If a player needs to leave, the rest of the team will have to play the match with a handicap (i.e. two teams are participating in a 2v2 and one player has to leave, the team who has lost a player will have to play the match as a 1v2).
4. In-Game Drop
If a player is dropped from the server the players’ team must continue to play with the handicap or forfeit the game.
5. Forfeits
If the opposing team leaves unexpectedly after a challenge has been accepted (or during a league match) and does not return within 5 minutes, you have the right to call a forfeit. At that point a Referee Admin would be called in to make a ruling which would in most cases result in the non-dropping/leaving team being awarded the win. Please keep in mind though that making someone forfeit a match is not always necessary. Please be honourable in the way you handle drops and players having to leave a game for an emergency or something similar. If you have an emergency and need to leave, just let the other team know, instead of just leaving without saying anything. Most players would understand (provided the reasons were genuine and you don’t make a habit out of it) but it is still up to the other team if they choose to forfeit you or not.
6. Lag
Lag is something that at some point every gamer deal with in some form or another. Lag is what occurs when you are seeing things that happen in your game later than they are happening in real time, usually only by a couple seconds or less later but this may vary. Therefore, to offset the lag issue a bit, the team which is allowed to host the game will not be able to choose the colour of their team.
7. Match disputes
If you feel you need help from a Referee Admin to make a ruling on a match please state so. Also, when contacting an Admin, please list your dispute entirely without letting your anger get the best of you, and provide any evidence that is needed. Once a Referee Admin has been contacted, they will review the dispute and the evidence, and then he will make a ruling based on that. The Admin will hear both sides of the dispute in any case, unless one side chooses to not respond.
8. Match Draws
A match is considered a draw when both teams have the same score, whether it is the same amount of flag captures in CTF, the same amount of kills in Team Slayer, or same amount of hill time in King of the Hill. This goes for any other game type as well. In this case, the teams can either opt to play a rematch or just consider the match void, as if it never happened. No match reporting/confirmed is required if it is chosen to void the match. All players must unanimously agree for a rematch.
9. Team Set-up
The team set-up will be 2v2.
10. No-Naming
Every player will have at least one letter or at least one number as their official “halo name.”
11. Map Selection
The map selection for this ladder system will cycle through Chill Out, Derelict, Prisoner, Longest, Blood Gulch, Rat Race, Battle Creek, Wizard, Hang Em High, and Damnation. Each map will also be played for three weeks before moving on to the next map. This map cycle will take effect June 28TH 2004.
12. Game Type
The game type used for this ladder system will be two Team Slayer games and the team with the most frags at the end wins.
13. Glitches
Map based graphic interfaces glitches may not be utilized and may disqualify the team immediately.
14. Timers
Timers may be used during game play without interference with opposing team play.
RULES ARE SUBJECT TO CHANGE AT ANY TIME WITHOUT NOTICE
ALL MATCHES MUST BE PLAYED ON PRE-PAID TIME
POINT SYSTEM
Placing on the ladder will be based on a team point total at the end of the match. Points will be assigned as follows:
Win with a challenge 15 points
Win without a challenge 10 points
Least Deaths 2 points
Most Assists 2 points
Flawless (Win+Least Deaths+Most Assists) 3 points
vincible (Win+No Deaths) 4 points
MVP Award (Win+Running The Boards) 5 points
Penalties (Team Killing or Suicide) -2 points each
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